Tuesday, March 31, 2009

Trolls 350 T&C

Following CerealJohn’s post on Getting Small this is what I would play for 350 T&C/MM Trolls:

 

Grim Angus – Just too much board control there to give up.  With the small model count Grim able to lock one down is too good to pass up.  Should be shooting one gun each turn unless he’s in melee combat, which if he is, you’ve already lost.

Troll Impaler – Again, with a crit slam @ 44% at 12” away, low DEF beasts and jacks are easy targets.  2” reach makes charges nice.

Troll Axer – Thresher isn’t the infantry killer in this format but Rush animus can catch my opponent by surprise.  With the size of that axe you would expect reach, but, no.  You’d be wrong.  He and the Impaler work well sticking close to Grim.

Earthborn Dire Troll – “And together we form Voltron!” He’s a melee beat stick.  The troll missile is complete.  With a possible 14” charge range (5” move, 5” Charge from Rush, 2” from Headhunter’s Bait the Line, and 2” from Elemental Communion) and when he gets there he’s fury-free meaning you’ve got 5 boosts to use on him.

Warmachine Starting Points

I'm considering starting a Warmachine army after we get more info on Mark II.  I'm considering the following with my personal pro's and con's:

 

Menoth -

Pro's - who doesn't like religious fanatics with swords, bombs and flamethrowers?  I like the recycling effects of the High Reclaimer and Testament of Menoth.  The jacks looks absolutely beastly.

Con's - from what I've read they can be a finnikey army to play, not absolutely straightforward and could have a long adjustment time.  Lots of fiddley bits that need painting.

 

Cryx -

Pro's - Skarre-bomb.  Nightmare.  Rengrave.  Revenant Crew (the recycling thing is really cool).  Tartarus.  Great Rack.

Con's - Bane Knights changes in MKII, not sure how this staple unit will work post MKII.  Lack of (imo) cool looking jacks.

 

Khador -

Pro's - Big-badass jacks. they hit HARD.  they can take a beating.  Sorscha's feat is awesome in a bottle.  Kharchev looks like a lot of fun to play as does the Butcher.

Con's - Big-badass jacks.  they move slow.  no light jacks.  the Manowars look goofy, Fenris looks silly and I don't think the Doom Reavers fit the style of the army at all.

 

Can anyone provide me with any insight in how you think these three factions will work out in MKII and how they play currently?

Monday, March 30, 2009

Stupid question...

When facing a full unit of Protectorate Zealots is it best to run from them and hope to get out of range of their bombs or dive in (with your ‘caster/’lock) and lay waste?

 

I ask as I was faced with the decision this weekend in the game against Rick and I chose to run however with Hoarluk’s Gnarlroot staff I think I could have taken out a good deal of them and hopefully cause a command check.  However I ran.  And got explodey-fied.  Whoosh!  Up in flames.

Sunday, March 29, 2009

Ghetto Terrain

As I was playing at home yesterday and as I don't own nor can I store any terrain I had to improvise. I ran out to Michael's and picked up some felt. Three colors to cover all the terrain expected in Warmachine and Hordes.
Brown for hills, green for forests and blue for water.

It worked out very well and was very cheap. I would recommend it to anyone without a way to store any real 3d terrain.

Friendly Games @ Home

Rick and his girlfriend, Ashe came by yesterday for a couple games. Rick had been a little down on WM/H and wanted to play fluffy armies outside of the normal league or tourney nights.

I played Ashe first, she wanted to play a 350 point list, I went to the Trollbloods battle box (I hate that battle box, it so boring).

She played:
Faction: Circle Orboros
Points: 355
Model Count: 4
Victory Points: 13

Krueger the Stormwrath
Argus
Pureblood Warpwolf
Woldwarden

I played:
Faction: Trollblood
Points: 286
Model Count: 4
Victory Points: 11

Madrak Ironhide
Troll Axer
Troll Impaler
Troll Impaler

The game went well. Ashe almost got me, if Kreuger hadn't moved into range of my axer's melee I would have lost. She had her warden and pureblood closing in on Madrak. but Madrak pulled it out and his axer took a swing from behind and sliced Kreuger in half.

Second game against Rick went a little longer (we should play scenario!)

I played:
Faction: Trollblood
Points: 497
Model Count: 11
Victory Points: 18

Hoarluk Doomshaper
Troll Axer
Troll Impaler
Dire Troll Mauler
Earthborn Dire Troll
Krielstone Bearer & Stone Scribes [5] (1 added)
> Stone Scribe Elder [1]

Rick played:
Faction: Protectorate
Points: 494
Model Count: 25
Victory Points: 18

High Executioner Servath Reznik
> Redeemer
> Revenger
> Castigator
High Paladin Dartan Vilmon
Wrack
Wrack
Wrack
Choir of Menoth [6] (2 added)
Holy Zealots [10] (4 added)
> Monolith Bearer [1]

I wrote up an entirely new list because Rick had shown frustration with people who play uber-competitive lists. So I wrote up a very fluffy, beast heaavy list. I marched up the battlefielf slowly, keeping the squishy nougat of Doomy under the Metamorphose and KSB effects. I realized how badass Vilmon was so I avoided him like the plague, so much so that my entire army ended up shifting far to the right to avoid him and also because Reznik was over that direction, hiding, like a little bitch :)
When Vilmon got close enough to Doomy I just said *fuck it* and charged him. One swing with Gnarlroot is all it took. I was very surprised.
I fouled up at the end and instead of charging into the zealots to avoid the goddam firebombs I ran. I could have smoked 7 of them with all Doomy's fury he had camped, causing a command check and being VERY far away from Reznik.

Troll MVP: Dire Trolls (both), they destroyed jacks left and right, at the end all he had left was his Revenger, while I was throwing the Redeemer and Castigator around.
Protectorate MVP: Those goddam Zealots and their bombs.

Friday, March 27, 2009

Pick up game 3/26/09

I played Cary last night.  Again I failed miserably.  

And as I'm a big dufus, I forgot all my cards except my Grissel list I've been playing so that was the only list I could play.

Faction: Trollblood
Points: 494
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
Trollkin Champions [5]


Faction: Khador
Points: 486
Model Count: 14
Victory Points: 19

Kommander Sorscha Kratikoff
> Destroyer
Koldun Lord
Man-O-War Drakhun
> Man-O-War Drakhun (Dismounted)
Manhunter
Yuri the Axe
Widowmakers [4]
Ogrun Bokur
Lady Aiyana & Master Holt [2]

We played a basic SR4 scenario, No Man's Land.  I got firrst turn (yay!).  After that I was a turn behind Cary.  
Grissel dumped 4 fury onto the KSB, advanced onto a hill (biggest mistake of the game), fell called Hoof it to a unit of champs.  Impaler and Pyre troll both riled for 1 and ran.  Fell Caller moved up, sang open road to other unit of Champs.  2nd unit of champs ran up 10" (with one model still in rough terrain.  KSB moved up and dropped the aura.

After this it was kind of a blur, on the 2nd turn Sorscha (as she normally does) feated, catching Grissel up on a hill with perfect view of her.  I played too defensively, not wanting to take the charge from the Drakuhn and Yuri.  Had I moved up, I would have blocked LOS to Sorscha and Grissel would have not been frozen and knocked down.

It came down to Cary had to eliminate both my Pyre Troll and my Impaler over two turns as Grissel was sitting on full fury to transfer damage.

Cary definitely knows Sorscha much better than I know Grissel, and even though this is another loss to her, I think I'm doing better than whenI started, I just need to think my moves out better and not leave my caster on top of a hill waving her arms and shouting, I'LL BET YOU CAN'T FREEZE ME FROM THERE!

MVP: Grissel, even though she got her stupid ass killed, using Cacophony while frozen and knocked down made Sorscha's life difficult according to Cary, had Grissel survived into her next turn she would have moved back out of Ayana and Holt's range (stupid "no feats) and feated on Sorscha, with 8 or so champs around her.  I don't think she would have survived.  But as I said at the beginning, i was one turn slow, perhaps if I had moved forward more on my second turn I would have forced her to feat defensively and put her on my terms.  Oh well, next game.

Tuesday, March 24, 2009

Grissel's Broke!

Ok, I was reading a thread yesterday on Battle College about how you could run Grissel after Fell Calling her. I had worked up a great response on why they should take it down and then I re-read Grissel and noticed, "hey, her fell calls aren't actions!" To that end I posted to the better rules forum (Guru Dojo Thread) I use most often who advised I post to the big boards (The Big Boards)

Um, I just noticed that Grissel's fell calls are not actions like a normal Fell Caller (thus, allowing her to Fell Call then run).

Does this mean that I can use her Fell Calls if she is made stationary by Sorscha's feat or knocked down?


Stationary reads:
Prime Remix Pg. 54
"Stationary models cannot move, perform actions, make attacks, cast spells, use animi, use feats, or give orders."

Knocked Down reads:
Prime Remix Pg. 52
"A knocked down model is stationary until it stands up...To stand up, a model must forfeit either its movement or its action this activation."


as this would not fall into any of these categories would I be able to use her Fell Calls if she was with either status?


Grissel's Fell Calls read as such (card and book match):
Primal Pg. 83
"Bloodsong may make one of the following calls any time during her activation..."

Monday, March 23, 2009

Call to Arms Week 5

Game 1 vs. Cary (Khador)

Troll list:
Faction: Trollblood
Points: 494
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
Trollkin Champions [5]


Cary's list (I forgot the rest :( )
Faction: Khador
Points: 406
Model Count: 6
Victory Points: 16

Kommander Sorscha Kratikoff
> Destroyer
> Destroyer
Iron Fang Uhlans [3] (0 added)


Scenario was Frontline Foray. Impaler took the far right line section for two points and pushed to keep the Destroyers away from the line. Grissel held up, but Sorscha's feat absolutely destroyed her. Sorscha kept freezing her and she could only transfer damage. Even under Grissel's feat turn I couldn't damage Sorscha more than 5 hp. Sorscha keps up Wind Rush (when not under Grissel's feat turn). The cold hearted bitch finally took out Grissel when she couldn't transfer any more.



Game 2 vs. Gabe (Circle of Orboros)
Faction: Circle Orboros
Points: 485
Model Count: 30
Victory Points: 18

Baldur the Stonecleaver
Woldwyrd
Woldwarden
Sentry Stone & Mannikins
> Mannikin
Sentry Stone & Mannikins
> Mannikin
Druids of Oboros [6]
Shifting Stones [3]
Tharn Bloodtrackers [10] (4 added)


I played my same Grissel list as I think I'm getting better and better with it. Scenario was Mudslide. I ended up with first turn. Gabe's 2nd turn put Pyre troll within Baldur's control area and 1" from the mudslide zone. Top of the third had Grissel advancing and feating. Pyre troll ran across the mudslide and into the clear. That was the end of it.

Again, Trolls 1-1. I think the next tournament I will be able to go the 1-2 I've been hoping for.

Saturday, March 14, 2009

Call to Arms Week 4

Game 1 vs. Stephan (Skorne)

Troll list:
Faction: Trollblood
Points: 491
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [6] (2 added)
Trollkin Champions [5]
Trollkin Long Riders [3] (0 added)

Stephan's list
Faction: Skorne
Points: 495
Model Count: 12
Victory Points: 18

Lord Tyrant Hexeris
Basilisk Krea
Cyclops Brute
Rhinodon
Titan Cannoneer
Extoller Soulward
Paingiver Beast Handlers [6] (2 added)


Scenario was Engines of Destruction.  Win condition was to have a beast completely with an 8" circle from the middle of the board. Stephan was (obviously) running a much beast-heavier list than I was.  I won first turn and ran forward just outside of the zone.  he did much the same.  Second turn saw my Impaler and Pyre step into the scoring zone.  Some skirmishing took place, if I remember correctly the longriders got smoked this turn.  The game (as is normal with Stephan and I) turned into a big scrum in the middle.  The game came down to him having the only beasts alive in the center.  Overall great game, a couple points it could have gone either way had certain things happened.




Game 2 vs. Steve (Circle of Orboros)
Faction: Circle Orboros
Points: 492
Model Count: 8
Victory Points: 18

Kromac the Ravenous
> Kromac the Ravenous (Beast Form)
Argus
Gnarlhorn Satyr
Pureblood Warpwolf
Warpwolf
War Wolf
War Wolf

Scenario was Wicked Wilderness (caster kill and Fearless models lose this ability).  Steve is a new player to our group and new to the game, prolly his fourth or fifth game.  I played my grissel list and asked him before the game if he'd like me to playe beast-heavier list (would broke out my Grim, Axer, EBDT list) he declined.  So we played and damn did he surprise me.  Circle is full of surprises and I have yet to have a game where Circle did not astonished by how many tricks they have up their sleeve.  I also have never played against Kromac or the warp-wolfies.  About turn 2 he turned the Pureblood animus on my champs (which of course only worked on this scenario), and of course my champs failed on boxcars.  champs ran one turn then rallied immediately.  Thank dog they were in forest to slow their retreat.  Then on top of that the next turn Kromac did his alley-oop over my pyre troll between Grissel, Pyre Troll, Impaler and some Champs and smacked the shit out of Grissel.  Again, I'm lucky he ran out of fury to keep pumping out attacks and that Grissel was under the Krielstone aura.  My next turn the Fell Caller stepped to the side and took two swings at Kromac, both missing.  Grissel stepped to the side giving her 2" reach a range to Kromac and still allowing my Impaler a shot should I need it and room for a couple Champs to slide in if still needed. Grissel took a couple swings and it was over.

Trolls 1-1

Thursday, March 12, 2009

Off topic:

I generally try to keep this blog dedicated wholly to my experience and progress with my Hordes Trolls but I'm going off topic this once.

My office has blocked Blogger.com in their infinite humor (bastards!) and so I cannot visit my own blog, reply to comments left for me nor can I visit other people's blogs.  bah!  I do however receive an email every time I receive the rare comment (thank you to all).  if I do not respond it is not because I do not want anything to do with your comment, it's because I can't do anything with it while at work and I generally forget by the time I get home.

On the other hand I can check all the blogs I'm subscribed to because they have *not* blocked my access to Google Reader.  So I can read all y'alls blogs, but again, I can't leave comments.

The final issue is that I can't post pictures to my blog when I blog via email from work. :(  Blogger's email interface fouls up any html code I drop into the post.  So my blog looks bland compared to most everyone elses :(

Wednesday, March 11, 2009

First 750 Point League Game

Thinking of running a 750 point Grissel list for League this week, then a 500 point follow up.  (hopefully gain a little ground with some extra points)
 
List I'm considering:
 
744/750
VP: 24
Models: 24
 
Grissel Bloodsong, Fell Caller
Dire Troll Mauler
Pyre Troll
Troll Impaler
Trollkin Champions
Trollkin Champions
Trollkin Longriders [2 added]
Krielstone Bearer & Stone Scribes [0 added]
Fell Caller
 
Thinking of dropping the Pyre for an Axer to provide a "medium" troll and the Rush animus can be useful on the Longriders

Grissel - 500 - W/LR's

Army Points: 491
Victory Points: 18

Name - Cost - VP
Grissel Bloodsong - 70 - 5
Pyre Troll - 68 - 2
Troll Impaler - 75 - 2
Krielstone Bearer and Stone Scribes (8 pts.) [2 added] - 50 - 2
Trollkin Long Riders (26 pts.) [0 added]  87 3
Trollkin Champions - 10 -  3
Fell Caller - 35 - 1

Stractics:
Grissel to sit under KSB aura, champs running as a bodyguard, keeping Longriders close at hand until they are within charge range of the enemy.  Once within charge range (10"+2"Reach) Grissel sings Hoof It on Longriders and casts Flaming Fists on one model.  Sole Long Rider charges into melee at MAT9, P+S 17(?), if within 1/2" yaks get an attack of POW 14 with crit knockdown.  Move Champs into counterattack range should Longrider not take out entire unit.  At the end of turn pull back longriders into KSB aura (hopefully).
If opponent charges champs, longriders counterattack next turn with Heroic Ballad for extra attack or Grissel can sing Heroic Ballad to the Champs to allow them to clear their plates and allow the Longriders to charge something else.
Fell Caller stands things up, gives open road to necessary units.
Impaler, crit slams, increase Grissel's hand cannon range to 16".
Pyre troll doesn't just provide animus, also AOE and melee if necessary.

Cons:
Missing out on 16 wounds (3 longriders vs. 5 champs), 2 models, and possibly 7 attacks (14 under feat turn)

Pros:
Able to engage first and bring the fight to the enemy rather than vice-versa.  Bigger KSB aura than my main Grissel list, which could lead to more ablative wounds if Grissel is being threatened.

Tuesday, March 10, 2009

Trample

Just read over on Trollblood Scrum!!! (http://trollbloodscrum.blogspot.com/2009/03/trollblood-trample.html) about Trolls trampling and how TheGreatBlah used it to take out a group of Bane Knights.
I'm curious how Bane Knight Shadow Shift works in that instance.  Are they "directly hit" and if so what's to stop a player who has one model hit with the trample from moving the next model out of the Trample lane?
Thinking now, Trample will not work with the Axer's Rush animus because Rush does not give the choice and a charge is not a Trample attack.
I really like the tactic and never thought of combining Snacking with Trample.
 
I think I may put it to use with my Grim list this week at league.
 
Would it be worth it to build an army around this tactic? 
 
Grim Angus - Bait the Line, Eagle Eye, Trailblazer
Earthborn Dire Troll - +2" SPD when within 1" of rough terrain
Pyre Troll - +2STR (possible crit fire)
(there's gotta be a model who buffs the EBDT's MAT or debuffs enemy DEF, I just can't think of it right now)
 
Also, small based models who get trampled but not "hit" should be knocked down. 
And another thing, Grissel's Hoof it would be sick with this if she could affect a warbeast with it :(  (7-8" trample, additional attacks, after everyone moves, beast could then disengage without freestrikes)

Monday, March 9, 2009

Grissel + Longriders

So in my loving my new Grissel lists and reading Metamorphosis' new cast of characters (Horthol, Long Rider Champion) I had an idea for her: How does she react to Longriders?  Do people avoid using Longriders with her due to the shorter range of her fell calls?  
What's to stop me from activating Grissel, fell calling Hoof It to the Longriders, casting Cacophony onto a unit, cast Rush on one yak-rider, activate the Axer, cast Rush on another yak-rider, activate and charge that unit with the Longriders (7"+5"+2" reach at an effective MAT11), then after the army has completed their activations, pull the longriders back their 7" move.

Faction: Trollblood
Points: 495
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Troll Axer
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [6] (2 added)
Trollkin Champions [5]
Trollkin Long Riders [3] (0 added)

Friday, March 6, 2009

Call to Arms Week 3

Game 1 vs. Cesar (Circle of Orboros)

Troll List:
Faction: Trollblood
Points: 494
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
Trollkin Champions [5]


Cesar's List:
Faction: Circle Orboros
Points: 499
Model Count: 17
Victory Points: 18

Baldur the Stonecleaver
Woldwatcher
Woldwarden
Woldwarden
Sentry Stone & Mannikins
> Mannikin
Druids of Oboros [6]
Shifting Stones [3]

I love my Grissel Evo III list!  
We played the Death Valley scenario.  He ended up with first turn.  Baldur made his way up, feated first turn and assumed that he had won the scenario.  Unfortunately the scenario stated that you couldn't win until the third turn and controlled two points in the valley.
Ended up with a huge scrum in the middle, second turn Grissel feats and one unit of champs take a good sized chunk out of a Warden and Watcher.  Then the other unit take a chink out of the other Warden.  He popped off my Fell caller, but my KSB and stone scribes made all their tough rolls.  Two champs didn't make it back either.  At the end of the top of the forth turn my opponent conceded as I dropped his Watcher and one Warden with the last one coming soon.  I would have pushed back and driven him off the scenario marker and won on scenario, but instead I took the caster kill.

Game 2 vs. Gabe (Mercs)
Troll List:
Faction: Trollblood
Points: 494
Model Count: 18
Victory Points: 18

Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
Trollkin Champions [5]

Gabe's list:
Faction: Four Star Syndicate
Points: 486
Model Count: 14
Victory Points: 18

Magnus The Traitor
> Renegade
> Renegade
> Mariner
Eiryss, Mage Hunter of Ios
Master Gunner Dougal MacNaile
Cylena Raefyll & Nyss Hunters [6] (0 added)
Lady Aiyana & Master Holt [2]

Scenario was Tagged where there's two watchtowers who have to hit and damage every 'jack or beast in the opponent's army to win scenario.  I was doing well until I pulled a Ray.  I left Grissel hanging in the wind, as Gabe would say "hey, look at me!  I'll bet you can't shoot me with all your guns in one turn!"  So yea, the game went two turns.  Doh!

Both games were a lot of fun, my understanding of Slams and Throws needs to get better, but overall the Grissel list is a lot of fun to play and I don't think it's too abusive for my opponents to get upset about my playing it time and again.

Wednesday, March 4, 2009

Life Interjects Without Prior Warning

Ok, this Saturday is tourney #3 for Warmachine/Hordes @ Sunshine Adventure Gaming.

I signed up. I fucked around, I checked out some stuff. Apparently this weekend is the final weekend for the local Renaissance Festival. My wife and I thoroughly enjoyed it two years ago and the year prior to that (the shit I am, I put it off so long last year we literally pulled into the parking lot as the caravan pulled out). I want to go this year and feel bad about spoiling last year so I am taking my wife on Saturday.

This now leaves my play group shy one player. I feel guilty (as I should I gave them my word I would be there, butas the post title says, Life Interjected).

I will be playing at League Night this Thursday (with my Grissel Evo III list and a Grim list of which I am getting more and more comfortable with). I've finageled with the wife to allow me another gaming night because I'm missing the tourney and she agreed, so I'm trying to get in a night to play against Gabe and Cary to sharpen me a bit more.

I've got three League weeks left to eke out some sort of standing (other than on the ground), maybe I could get in some league games instead of going to Gabe's?

The next league looks like it will be the MKII Beta Test league and me without a Warmachine Army. Unless Gabe wants to forego the MKII Beta I don't think I'll be able to play in that league, maybe I can get together with the other Hordes players (mental note: Stephan - Skorne, Cesar - Circle, Mario - Legion, Ashe - Circle) on league nights and get in some games.

Monday, March 2, 2009

Slam vs. Shadow Shift question

If a Troll Impaler throws a spear at a Bane Knight and gets the crit slam, when does the slam take place?  Before or after the shadow shift?  The Shadow Shift triggers when an enemy directly hits the model the Crit Slam triggers when I hit the model.  I would assume that being the active player I have priority.
 
in another question, how does Shadow Shift work if the model is knocked down?  Do they get the shadow shift?  Are they still knocked down after the shift?

Grissel List Evolution

Messaging Not Dice through the Guru Dojo (http://www.gurudojo.com) has helped me think more about my lists. 
 
I've got a tourney this Saturday, what do I expect to see?  I expect to face a Khador list (there are two players in my League Group and at least two if not three in the Tourney Crew) so I should see Drakhun, Sorscha and Vlad.  I will see a Cygnar player (again two of 'em) so Haley will be a pain as will most likely Striker and Caine.  Cryx, we have one Cryx player who I expect to see bane Knight Spam and Skarre from.  Skorne, Most likely Morghoul and Makeda.  There's one Circle player who is mainlining Baldur so it will be imperative that I get first turn and get to whatever scenario zone there is ASAP.  Our Legion player is playing sporadically so I don't think he'll be playing in the league this week, but he will most likely be playing this Saturday for the tourney, I expect to see Saeryn and her no-melee feat.  He is also a fan of Rhyas.  I'm not overly familiar with those two so I will have to do my reading...
 
With those in mind I'm looking towards running the following lists this weekend at the tourney (to be table tested this Thursday at league)
 
Grissel Evo III
Points - 494/500
VP's - 18
 
Grissel Bloodsong - 70
Pyre Troll - 68
Troll Impaler - 75
Fell Caller - 35
Trollkin Champions - 106
Trollkin Champions - 106
Kreilstone Bearer & Stone Scribes - 34
 
Grim Melee
Points - 500/500
VP's - 18
 
Grim Angus - 76
Troll Impaler - 75
Dire Troll Mauler - 111
Trollkin Champions - 106
Fell Caller - 35
Krielstone Bearer & Stone Scribes (full) - 50
Swamp Gobbers Bellows Crew - 15
Alten Ashley, Monster Hunter - 32