Tuesday, March 31, 2009

Trolls 350 T&C

Following CerealJohn’s post on Getting Small this is what I would play for 350 T&C/MM Trolls:

 

Grim Angus – Just too much board control there to give up.  With the small model count Grim able to lock one down is too good to pass up.  Should be shooting one gun each turn unless he’s in melee combat, which if he is, you’ve already lost.

Troll Impaler – Again, with a crit slam @ 44% at 12” away, low DEF beasts and jacks are easy targets.  2” reach makes charges nice.

Troll Axer – Thresher isn’t the infantry killer in this format but Rush animus can catch my opponent by surprise.  With the size of that axe you would expect reach, but, no.  You’d be wrong.  He and the Impaler work well sticking close to Grim.

Earthborn Dire Troll – “And together we form Voltron!” He’s a melee beat stick.  The troll missile is complete.  With a possible 14” charge range (5” move, 5” Charge from Rush, 2” from Headhunter’s Bait the Line, and 2” from Elemental Communion) and when he gets there he’s fury-free meaning you’ve got 5 boosts to use on him.

2 comments:

TheGreatBlah said...

That right there sir, is my favorite T&C team.

TheGreatBlah said...

The Axer is great if your EBDT drops too early too, great hitting power for a light. Also he and the EBDT have better MATs than the rest of our beasts.